• Estimate difficulty: 5/10
  • Offline: 30
  • Online: 20
  • Approximate time: 20-30 Hours (Depending on skill for TIER1 Challenge and Multiplayer Trophies)
  • Minimum number of playthroughs needed: 2
  • Missable trophies: None (Mission Select)
  • Glitched trophies: None
  • Cheats disable trophies: No cheats as far as I know
  • Difficulty affects trophies: Yes

Medal Of Honor Tier 1
Obtain all campaign and online trophies

Congrats for unlocking all trophies!

Campaign Trophies

First Incision
Singleplayer: Complete First In

Story related and Unmissable. Unlocks at end of mission.

Smooth Operator
Singleplayer: In First In, Kill the Hostage Taker with a Head Shot

Near the end of the level, an objective “Clear Last Building” will appear on your screen and your team will be camped outside a door at this point and someone mentions “Go Soft”. This is the cue for an upcoming slow motion breach scene. As soon as you enter look straight ahead for a guy with a white headwrap who will reach for the hostage (in brown headwrap) and headshot him. If you fail you can immediately reload last checkpoint.

Welcome to the TOC
Singleplayer: Complete Breaking Bagram

Story related and Unmissable. Unlocks at end of mission.

The Sledgehammer
Singleplayer: in Breaking Bagram, destroy 2 vehicles with Single 2000 lb Laser Guided Bomb

After you have taken control of the Air Control Tower, you will be tasked with directing artillery strikes on the enemy. First you will be given strafing runs (GAU-8) and homing missiles (Hellfire) to get rid of a bunch of trucks.

Thereafter 3 tanks appear on the right side and you are given the 2000 lb Laser Guided Bomb (GBU-24) so equip this using , hold at your desired location and fire away. You can use to control the bomb while in flight, try to aim at the tank in the middle. The bomb has a very large radius effect so you should net this with ease. If you miss this opportunity, two more vehicles appear on the left and then a few more again on the right which should provide ample opportunities for you. If you still fail, reload last checkpoint.

Develop the Situation
Singleplayer: Complete Running with the Wolves…

Story related and Unmissable. Unlocks at end of mission.

Dropping Deuce
Singleplayer: Jump 7.5 meters on the ATV

During the mission Running with Wolves, you will be using the ATV to move around. You will disembark twice and infiltrate two villages to advance the story. After clearing the second village and returning to your ATV, keep following Dusty’s tail and you should come across two jumps. As long as you have been holding the accelerator all along you should be able to clear both jumps and unlock this trophy.

Unexpected Guests
Singleplayer: Complete Dorothy’s a Bitch

Story related and Unmissable. Unlocks at end of mission.

Fear the Reaper
Singleplayer: In Dorothy’s a Bitch, destroy the entire AQ Camp with AC-130

During this mission, you will first come across a slope settlement, then one camp, and thereafter a series of smaller camps with people firing into the sky. This last position is the target and you are tasked with directing air support fire via the SOFLAM on this camp. Your objective is to eliminate everything here, including majority of human targets (I had one or two still surviving when the trophy unlocked).

Full Battle Rattle
Singleplayer: Complete Belly of the Beast

Story related and Unmissable. Unlocks at end of mission.

Manic Suppression
Singleplayer: In Belly of the Beast, defeat DShK in under two minutes

This mission, you will be playing as the Rangers. At some point your team will need to mark a AAA nest (DShK) and you are tasked with providing cover fire. Focus your fire on the MG that is targeting your team and you can take out the gunner.

Follow up by eliminating any enemies ahead that are firing on your team but keep an eye on the MG as there will be a continuous stream of new enemies replacing fallen one. Your team mate needs to launch his red smoke signal into the nest before the 2 minute mark. There will be some chatter and finally the nest gets destroyed by incoming air-strikes and the trophy unlocks after that.

Bad Guy Jamboree
Singleplayer: Complete Gunfighters

Story related and Unmissable. Unlocks at end of mission.

It Takes A Village…Out
Singleplayer: Destroy 30 buildings in Gunfighters Village

In this mission you are piloting a gunship and soon you will come across a village with three trucks. Dispose of them and any enemy soldiers using MG , use Hydra Rockets to destroy all the buildings in the area. The whole building must be blown up, all walls down. You can keep firing rockets in burst fires until you need to reload. Very easy to achieve as you will be circling the village for 2-3 rounds. If you don’t get it the first time, DON’T restart from checkpoint. Complete the level then replay it again.

Friends From Afar
Singleplayer: Complete Friends From Afar

Story related and Unmissable. Unlocks at end of mission.

Like a Surgeon
Singleplayer: While long range sniping, hit one of every body part

This can be done on mission “Friends From Afar” throughout the level. Long Range Sniping only counts whenever you see a scene of your character pulling out the bi-pod to steady the gun. You have to shoot 6 different body parts: Head, Torso, both Arms, and both Legs (and maybe the Gut/Groin). There are tons of opportunities in this level. You can hold your breath by holding to steady your aim and change optical sight type with .

Have a Good One
Singleplayer: Finish all of Deuce’s missions

Story related. You’ll unlock this at the end of the mission “Friends from Afar”.

Singleplayer: Complete Compromised

Story related and Unmissable. Unlocks at end of mission.

Feeding the Pig
Singleplayer: In Compromised, get 15 kills with M60

You get the M60 machine-gun from the injured Voodoo after receiving a buddy boost in the mission. Shortly after you’ll be descending on a village with lots of enemies for you to kill. If you don’t get it, reload the last checkpoint and try again, your previous kills still add to the total.

Right in the Grape…
Singleplayer: Get 7 headshots in a row with any weapon except the long range sniper rifle

I did this during the mission “Compromised” with a rifle that had ACOG sights. The other gun you have has Red Dot Sight and isn’t as effective. Press to change bullet fire to single bullet so you know you’re not hitting headshots if the target isn’t falling with one shot. Enemies will be running downhill towards your position and you just need to take your time and pick your targets. It’s entirely possible to do this in other missions but I found this part the easiest for me.

Another alternative is in the next mission “Neptune’s Net”. You will come across a camp of 8-10 enemies with Mother and you have a silenced rifle equipped. Take out all the enemies with headshots. The camp is shown below in the video for “The Quiet Professional“. Credits to rally808 for this idea.

Singleplayer: Complete Neptune’s Net

Story related and Unmissable. Unlocks at end of mission.

The Quiet Professional
Singleplayer: In Neptune’s Net, eliminate 13 enemies without alerting anyone

From the start of the level move towards the objective and you’ll be able to knife two guys from the back. Keep moving and you come up to another two side by side. Get very close, headshot one and quickly knife the other. Move along and you get a message a patrol is headed your way, quickly move up to the ridge on the left and wait for them to pass before dropping down behind them and move on.

Soon you’ll rendezvous with Mother and then come upon an enemy camp. Press to see the locations of all targets. Take out the guy on the bridge then another to the right of him. A lone enemy should be just below the bridge and then another slowly walking towards Mother (kill him before Mother does). From there eliminate the remaining targets one by one quickly and silently.

Never Quit
Singleplayer: Finish all of Rabbit’s missions

Story related. Unlocks after completing the mission “Neptune’s Net”.

Eight Heroes Aboard
Singleplayer: Complete Rescue the Rescuers

Story related and Unmissable. Unlocks at end of mission.

Singleplayer: In Rescue the Rescuers, Chop down 5 Trees With The Minigun

Very easy, you’re asked to mount the minigun early in the level so just mow down trees until the trophy pops.

Rangers Lead the way
Singleplayer: Finish all of Dante’s missions

Story related. Unlocks after completing the mission “Rescue the Rescuers”.

The Battle is Won…
Singleplayer: Finish the game on Easy, Normal or Hard

Just complete the game on any difficulty level.

…But the War Rages On
Singleplayer: Finish the game on Hard

This difficulty is a piece of cake compared to Killzone2’s Elite, COD:World at War’s Veteran or even MW2’s Spec Ops, so it shouldn’t be a problem at all. Take cover, take your time with shots and you’ll breeze through easily.

Please note that completing the game on Easy then doing TIER1 Challenge will not unlock this trophy. You need to play the whole campaign on hard. If you do this on your first playthrough, you’ll unlock “The Battle is Won…” as well.

Conspicuous Gallantry
Singleplayer: Finish every level in the game on Tier 1 mode under par time

TIER1 is basically a challenge mode where you need to complete the campaign under a specific target time. It is unlocked when you have completed the campaign once on any difficulty. You take more damage, enemies are more faster and accurate, and there is no ammo replenishment from allies (unlike playing on Easy :P). I have written a specific guide tailored for this trophy, which can be found here:

This is a general strategy guide to completing all campaign missions in TIER1 mode under the par times for Medal of Honor. Completing all missions under the target time will unlock the trophy “Conspicuous Gallantry
Mission Guide
Mission 1 “First In” Target Time: 25:00
– Flank MG 4:00
– Fake Tariq 8:00
– My Total: 18:00
Tip: In the building where you turn off the lights, move quickly and sprint (the enemies won’t shoot even if you do) and knife everyone in the building.
Mission 2 “Breaking Bagram” Target Time: 30:00
– Hangar 12:00
– My Total 22:00
Tip: Right at the beginning jump down the vertical stretch of the drain and head right and move forwards. Keep an eye on the RPG on upper left. This way you’ll sneak behind the lot of enemies and kill them with ease.
Mission 3 “Running with Wolves…” Target Time: 20:00
– Tag both trucks 14:00
– Return to ATV 16:20
– My Total 18:00
Tip: You’ve got a sniper rifle, use it to get headshots
Mission 4 “Dorothy’s Bitch” Target Time: 17:30
– Destroy trucks 4:30
– Ambushed by lone enemy 7:00
– My Total 13:08
Tip: You can shoot even before you are given the cue to save time and progress forward.
Mission 5 “Belly of the Beast” Target Time: 25:00Checkpoints:
– Reach DsKH (Scene) 8:20
– DsKH explodes: 12:30
– Reach booby trapped hut 16:30
– Total: 24:16 (It’s not over until the ending scene ends!)Tip: Run…Ruuuuuuuuuun! Keep moving and do it quickly! The last section where you defend yourselves against enemies coming down the hills is the make-or-break section of this mission so getting there quickly and doing your best is key.

Pickup a PKM Light Machinegun from one of the enemies at the back on your way through the village, this comes after a comment about going right into Pakistan and passing a destroyed tank. Replace your shotgun with it because the shotgun’s useless and the PKM has tons of ammo.

Note: Sometimes a PKM drops from another fight from the second wave of enemies further in the village too.

When you eventually reach that last section and move into the second hut, stay at the right window, ignore any requests for help and just shoot all enemies within your sight. When the RPGs have blown open the front wall, retreat to the back of the rear wall, meaning you’re “outside” the hut and aim through the windows again while crouched. The rear wall then gets blown off in half and by now you probably ran out of ammo with your primary weapon so switch to your PKM and also beware of enemies that flank you and run down the sides.

Mission 6 “Gunfighters” is not required/available in TIER1 mode

Mission 7 “Friends from Afar” Target Time: 15:00

– None

Tip: Very easy mission. Early on you can use to switch optics type and use it spot all future objectives and began sniping at them immediately. The mission is very easy.

Mission 8 “Compromised” Target Time: 12:30

– Voodoo injured 5:00
– My total 9:00

Tip: The early stage of the game is a good chance to build streaks and earn yourself some extra time. The tricky parts of this mission are when you fallback and are open to enemy fire, you should know its time to fallback when your team throws smoke grenades, immediately make a run for it and be the first (let your team take the hits). A few times I had a very good streak going and when I was at the second defending position I clocked in at only 0:25, only to be hit by an RPG when falling back to the third position. Overall its still fairly easy.

Mission 9 “Neptune’s Net” Target Time: 15:00

– Cleared the camp 3:45
– Discovered 7:00
– Reach hut 12:30
– My total 14:00

Tip: Should be an easy mission because you get to knife and stealth headshot alot of ppl in this mission. During the part where you are discovered by enemies who shoot flares, you can opt to take cover behind a wall of rocks on the right, or one of the smaller rocks directly infront and make your way up. Don’t take too long or you’ll be flanked. At the top of the hill, take cover from afar and remember that you can actually use your NODs when the flares die down. Once you make it to the hut at the top you should be done.

Mission 10 “Rescue the Rescuers” Target Time: 28:30

– Meetup with Voodoo/Preacher 8:00
– Find Rabbit’s Plate 15:30
– My total 23:11

Tip: This is a hard one. You should be able to handle the mission up till entering the cave with Patterson (where Hernandez gets shot). The dark/flare ambush in the cave is quite tricky. What I did was run to Patterson to trigger the ambush, then quickly run backwards. There is a small rock on the right, if you’re facing the ambush which you can use for partial cover.

After meeting up with Voodoo and Preacher, from here on, ammo is gonna be a concern. You’ll want to save your primary weapon (the one with ACOG scope) for the last fight against the AAA camp, so your secondary weapon should be something decent like an AK-47, AK-74SU or PKM LMG. You can also opt for the Dragunov SVD that lies on the ground immediately as you come out of the cave. After meeting up, proceed from camp to camp eliminating all enemies, beware of grenades and hidden enemies. Inch around, don’t be hasty. At the final camp, I ran out of AMMO on both weapons, so I was down to using my pistol against 3 RPG-wielders and a MG nest. You don’t want to end up in that predicament. Use grenades to flush out enemies if you have trouble drawing them out. It may allow your allies to take them out too.

Kill Trophies

The Scalpel
Singleplayer: Achieve 20 total knife kills

The game’s difficulty is so easy that you can run up to nearly any enemy and press to knife them. Kills add to the total even if you die.

Pistol Pete Showdown
Singleplayer: Get a total of 30 pistol kills

Double tap to equip pistol and try to aim for headshot as it normally takes 3-4 shots in the chest to down an enemy even on Easy. I got this not long into the second mission.

Crowd Control
Singleplayer: Kill 5 enemies at once with a single hand grenade

This can be easily done on mission Running with Wolves. Here’s a video showing the location

Multiplayer Trophies
Multiplayer: First Rotation
Play online for 15 minutes

Simply play online for 15 minutes.

Multiplayer: Tour of Duty
Play online for 2 hours

Simply play online for 2 hours.

Multiplayer: Boot Camp
Play once as each class (min 2 min)

There are 3 classes in this game: Rifleman, Special Ops and Sniper. Play a total of 2 mins as each class once, you don’t have to stay alive for 2 minutes (although I don’t imagine that being very hard).

Multiplayer: Enlisted
Reach level 2 in any class

See “Multiplayer: Tier 1” trophy below.

Multiplayer: Veteran
Reach level 4 in any class

See “Multiplayer: Tier 1” trophy below.

Multiplayer: Triple Canopy
Reach level 8 in one class

See “Multiplayer: Tier 1” trophy below.

Multiplayer: Tier 1
Reach top level in one class

There’s nothing much I can say except keep playing as your favourite class. The top level is Level 15 which requires a total of 31,450 points for one class. Playing matches that suit your play style will definitely make this quicker. For example if you’re an objective based person then Combat Mission, Sector Control and Objective Raid are your picks. If you’re a good close quarters shooter and like to go crazy in a kill-fest, then Team Deathmatch is your friend. The maps are pretty small and there’s a total of 24 players so it turns chaotic really quickly. You should always be aware of your surroundings, and use Defensive Support Actions which grant you guaranteed points instead of Offensive ones unless you’re confident of the kills.

Multiplayer: Mission Training
Play Combat Mission

See “Multiplayer: Mission Specialist” trophy below.

Multiplayer: Mission Specialist
Play two hours of Combat Mission

Straightforward, just play two hours of Combat Mission multiplayer matches. The objective is to push your way through by clearing five objectives as the Coalition force, or defend them at all costs as the OPFOR. Always pay attention to your minimap to know where the enemies are coming from. To win, complete all five objectives as Coalition before time and reinforcements run out or, if you’re defending as OPFOR, outlast the enemy by killing them.

Multiplayer: Assault Training
Play Team Assault

See “Multiplayer: Assault Specialist” trophy below.

Multiplayer: Assault Specialist
Play two hours of Team Assault

Straightforward, just play two hours of Team Assault multiplayer matches. These are Team Deathmatch type matches where the first team to reach a pre-set number of points wins.

Multiplayer: Secure Training
Play Sector Control

See “Multiplayer: Secure Specialist” trophy below.

Multiplayer: Secure Specialist
Play two hours of Sector Control

Straightforward, just play two hours of Sector Control multiplayer matches. The objective is to secure and hold the area around 3 flags in the map for points. The more friendly units there are in the area, the faster the securing process goes. First team to achieve the pre-set score wins.

Multiplayer: Raid Training
Play Objective Raid

See “Multiplayer: Raid Specialist” trophy below.

Multiplayer: Raid Specialist
Play two hours of Objective Raid

Straightforward, just play two hours of Objective Raid multiplayer matches. This is a bit similar to Team Assault but only with two objectives to attack/defend.

Multiplayer: Forward Spotter
Deploy a missile strike support action (award at end of round)

See “Multiplayer: Fire Controller” trophy below. Use the Missile Attack on Level 3.

Multiplayer: Fire Controller
Use each offensive support action once (awarded at end of round)

On the lower right of your screen, you will see a number like 0/50 above your ammo count. This is your scorechain. You build scorechains by getting Kills (10 pts), Kill Assists/Savior Kills/Revenge Kills/Headshots/Melee Kills(5 pts), Completing Objectives (15-50+ pts) and using Defensive Support Actions (30-100+ pts). Once you’ve fulfilled the quota, a support action will be made available to you. Press to use an Offensive Support Action, is for Defensive Support Action. Keep scoring more points to increase your scorechain to a higher level and gain more powerful support actions. If you die, your scorechain resets, but if you obtained a support action before you died and didn’t use it, it will still be available when you respawn. You DON’T have to use all of them in one session, it can be done over multiple sessions.

If you want to gain the higher level support action quick, use Defensive Support Actions on the lower levels because they give you guaranteed points that count towards increasing your scorechain to the next level. This is a list of all available Offensive Support Actions.

Level 1 – Mortar Strike (50 Points)
Level 2 – Rocket Attack (100 Points)
Level 3 – Missile Attack (175 Points)
Level 4 – Artillery Strike (250 Points)
Level 5 – Strafing Run (350 Points)
Level 6 – Air Strike (450 Points)
Level 7 – Cruise Missile (600 Points)

Multiplayer: Heavy Fire Support
Fire 1000 bullets in a round (awarded at end of round)

This trophy should have been called Ammo Hog. Pick the PKM Machinegun and keep firing. On your minimap you will see icons of 3 Bullets with a Plus sign beneath. These are ammo crates and your ammo will be replenished when you are in that area. You can play Combat Mission and hang out at the back near one of these crates and shoot into the sky to achieve this trophy.

Multiplayer: Quartermaster
Get 1000 support points

You obtain support points by using Offensive Support Actions to kill enemies, or using Defensive Support Actions to assist your team with temporary upgrades. Defensive support actions will always give out guaranteed points so it is best to keep using them instead of Offensive Support Action if you want this trophy fast. The points count total is cumulative and doesn’t have to be in one session.

Multiplayer: High Achiever
Be top 3 on the scoreboard ten times

You need to be the Overall Top 3 in a match 10 times to obtain this trophy. Multiplayer experiences vary from individual to individual, but in my experience any objective based match like Sector Control, Combat Mission and Objective Raid is easier to do this because you get points for completing objectives and it doesn’t turn into a mindless kill-fest or K/D ratio centered game like Team Deathmatch. You can track your progress in your Stats screen under the Awards tab. On the lower right there is a medal that is awarded for achieving Overall Top 3 fifteen times, and a counter on the screen below showing your progress towards it so far.

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