- Estimated trophy difficulty: 6.5/10
- Approximate amount of time to platinum: 60-70 hours
- Offline Trophies: 54 (1, 2, 7, 44)
- Online Trophies: 0
- Number of missable trophies: 0 (there’s Chapter Select after the story, can go back everywhere)
- Glitched trophies: Nothing Yet
- Does difficulty affect trophies?: Yes, must beat the game on Hard Difficulty (unlocked after finishing the story on any difficulty)
- Minimum Playthroughs: 2 (Easy difficulty, Hard difficulty)
- Free-Roam / Level Select after Story?: Yes there is Chapter Select but there’s no traditional Free Roam (all Chapters are linear and disconnected from each other). You can go back everywhere and get all missing collectibles and trophies through Chapter Select. All your progress, equipment, collectibles and character level carries over into New Game Plus / Hard Mode.
- Release Date: April 10, 2020
Clique no link abaixo para que vc possa traduzir o texto de sua escolha, o guia esta em Inglês para manter a originalidade das informações.
Welcome to the Final Fantasy 7 Remake Trophy Guide! Final Fantasy VII Remake is the first part in a series of Remakes. It features the Midgar section of Final Fantasy VII but this has been vastly expanded with new activities and side quests. The platinum trophy basically wants you to gain 100% game completion. Except for Accessories, Armor, and Materia you must find all other collectibles and do all 26 side quests. A minimum of 2 playthroughs is needed. Beat the game once to unlock hard difficulty, then beat it again on hard. Nothing is missable because there’s Chapter Select functionality after the story, allowing you to go back everywhere.
PASSO A PASSO
Step 1: Easy Difficulty 100% Playthrough – Side Quests, Collectibles (Music Discs, Weapons, Johnny Incidents, 3 Dresses), Chapter-specific Trophies
For the first playthrough pick any difficulty (Easy is recommended, but it doesn’t matter). Hard difficulty is not available from the start, which means 2 playthroughs minimum. You unlock hard when beating the story on any difficulty. After finishing the story on any difficulty, you also unlock Chapter Select. So nothing is truly missable. You can go back everywhere. However, some chapters go on for 3 hours or more so if you miss something late into a chapter you would have to replay a lot of it. Since you need 2 playthroughs minimum (1 easy to unlock hard, 1 on hard), you can also get missing things on the hard playthrough.
Your main priorities should be getting all Side Quests, trophy-relevant collectibles (Music Discs, Weapons, Johnny Incidents, 3 of 9 Dresses) and the semi-missable Chapter-specific trophies. So basically a 100% completion playthrough.
- They get marked by a green icon on the map. There are 26 of them but you can only get 24 on the first playthrough. That’s because in Chapter 9 some quests cancel out each other. The missing 2 you must do via Chapter Select after the story. Refer to the Final Fantasy VII Remake Walkthrough & Side Quests for a list of all Side Missions, their locations and when they become available.
- In Chapter 9 go for the Side Quests The Party Never Stops & A Dynamite Body and NOT The Price of Thievery & Shears’ Counterattack. The reason being that The Party Never Stops counts as a Johnny Incident. Doing The Price of Thievery would lock you out of this quest so you’d miss the trophy for all Johnny Incidents. These quests are based on your Chapter 9 Choices. As soon as you reach the playground with Aerith in Chapter 9, make a manual save and follow the choices outlined in The Party Never Stops Requirements.
- On the World Map (Touchpad) you can press to see a list of Side Quests in a given chapter. This way you know if you completed all before moving on. Side Quests are only in Chapter 3, 8, 9, 14.
- You only need 3 types for trophies. For an all in one guide that also lists optional item pickups (which you can ignore)
- Music Discs are music being played by Merchants, Vending Machines and some NPCs. See Final Fantasy VII Remake All Music Disc Locations.
- Weapons are found in Chests, bought at shops and stolen from enemies. See Final Fantasy VII Remake All Weapon Locations.
- Johnny Incidents are 5 sequences to do with a character called Johnny (his side quests and discovery events). Make sure in Chapter 9 you go for Side Quest The Party Never Stops, it counts as a Johnny Incident and is semi-missable.
- Dresses are based on what dress you tell Tifa to wear in the Discovery Event of Chapter 3 (Tifa Dress), how many Side Quests you do in Chapter 8 (Aerith Dress), and how many Side Quests you do in Chapter 9 (Cloud Dress). There are 9 dresses (3 per character) but you can only get 3 on the first playthrough!
- Make sure you complete all Side Quests in Chapter 3 to unlock a purple “Discovery Event” at your room. Do this event and tell Tifa to wear the Sporty or Exotic dress (2nd or 3rd dialogue choice)! DO NOT PICK THE MATURE DRESS! Your choice here decides what dress Tifa will wear in Chapter 9! The Mature dress is better reserved for your hard playthrough outlined in Step 3 (if you picked Mature, you’ll have to redo Chapter 3 Side Quests on Hard or replay Chapter 3 one more time via Chapter Select later). With Aerith you should get the Red Dress for having done all Side Quests in Chapter 8. With Cloud you should get the Black/Blue Dress for having done The Party Never Stops in Chapter 9.
“Semi-Missable” Chapter Trophies (can still get them via chapter select after story but this requires replaying the chapter):
- Chapter 3 – Heavenly Dart Player
- Chapter 4 – Biker Boy
- Chapter 6 – Cleanup Crew
- Chapter 7 – In Lockstep
- Chapter 8 – Crate Annihilator
- Chapter 9 – Sultan of Squat
- Chapter 9 – Dancing Queen
- Chapter 9 – Returning Champion
- Chapter 14 – Whack-a-Box Wunderkind
- Chapter 14 – Peeress of Pull-Ups
- Chapter 14 – Divine Gratitude
All of this may seem a bit much at first glance, but don’t worry! The game is very linear and basically everything is in plain sight. Nothing is super hidden and the semi-missable trophies are mostly tied to minigames. If you reach a minigame it will have a trophy for it (all minigames do). Just play thoroughly, get what you can and mop up the rest in chapter select or on your hard playthrough. Don’t worry about Battle Intel Reports or Enemy Skills just yet, those are better completed after the story.
Step 2: Chapter Select to Chapter 9 for the missing two Side Quests & grind XP / AP in Colosseum
After the story you get access to Chapter Select and Hard Difficulty. You also earn twice as much XP and three times as much AP in Chapter Select now.
Select Chapter 9 and do the two side quests you didn’t get on your first playthrough The Price of Thievery & Shears’ Counterattack. Assuming you did all other side quests on the first playthrough you will unlock the trophy for all quests now.
After this, jump to the Chapter 14 Colosseum for grinding out level 50 and maxing out all 12 Magic Materia (you need these for the Battle Intel Reports). Set the difficulty to Classic (in Game Options) so it plays the Colosseum for you without any button input. Doing this in the Chapter 14 Colosseum is faster (because here you have 3 party members to level up more Materia simultaneously) instead of Chapter 9 Colosseum (there you only have 2 characters so less effective for leveling Materia). Complete all your remaining Battle Intel Reports, there are 20 total.
Step 3: Hard Difficulty Playthrough, Hard exclusive Trophies, Next 3 Dresses
Use Chapter Select to replay all chapters on Hard difficulty ( > System > Chapter Selection). Everything carries over. All your equipment, character level etc. from your first playthrough is available from the start in Hard Mode, so it’s like a New Game Plus. However, you can’t use any items at all on Hard. Refer to trophy “Hardened Veteran” for tips and best character builds.
This time you’ll want to do a minimalistic playthrough and ignore all side quests and side activities. There are several Hard exclusive trophies because some enemies that are linked to trophies are only available on Hard – do these now: Master of Mimicry , That’s the Smell , Ultimate Weapon .
MAKE SURE YOU SKIP ALL POSSIBLE SIDE QUESTS TO GET THE NEXT 3 DRESSES! By not doing the Chapter 3 Side Quests, you won’t get Tifa’s Discovery event and she’ll automatically be wearing the Mature dress. That’s why you weren’t supposed to pick it in Step 1. Not doing the Chapter 8 quests gives a new dress for Aerith and not doing Chapter 9 quests gives a new one for Cloud. That’s 6/9 dresses done after this playthrough. In Chapter 3 you’ll need to do 1 Side Quest to advance the story, it doesn’t matter which quest you do for this. All other Side Quests you can skip.
Step 4: The last 3 Dresses
All you should have left are the last 3 Bridal Dresses. Chapter Select to Chapter 3, pick your final Tifa option in her discovery event (Exotic or Sporty). Finish Chapter 3 and exit (make sure you play Chapter 3 to the end).
Use Chapter Select to skip ahead to Chapter 8, do 3/6 quests and finish the chapter to get Aerith’s last dress (it’s safe to skip Chapters 4-7, your choice will carry over to Chapter 9 automatically).
In Chapter 9 do the opposite quests you didn’t get on your first playthrough. Then continue playing to the end of Chapter 9 to unlock Cloud’s last dress.
GUIA DE TROFÉUS
|Master of Fate
Earn all FINAL FANTASY VII REMAKE trophies.
|Earn all other trophies in Final Fantasy 7 Remake Part 1 to unlock Platinum (DLC and other VII Remake Parts not required).|
Complete Chapter 1.
|Automatic story-related trophy, cannot be missed – see Chapter 1 Walkthrough.|
Complete Chapter 2.
|Automatic story-related trophy, cannot be missed – see Chapter 2 Walkthrough.|
Complete Chapter 3.
|Automatic story-related trophy, cannot be missed – see Chapter 3 Walkthrough.|
|Night on the Town
Complete Chapter 4.
|Automatic story-related trophy, cannot be missed – see Chapter 4 Walkthrough.|
Complete Chapter 5.
|Automatic story-related trophy, cannot be missed – see Chapter 5 Walkthrough.|
Complete Chapter 6.
|Automatic story-related trophy, cannot be missed – see Chapter 6 Walkthrough.|
|Trapped like Sewer Rats
Complete Chapter 7.
|Automatic story-related trophy, cannot be missed – see Chapter 7 Walkthrough.|
Complete Chapter 8.
|Automatic story-related trophy, cannot be missed – see Chapter 8 Walkthrough.|
|Never the Bride
Complete Chapter 9.
|Automatic story-related trophy, cannot be missed – see Chapter 9 Walkthrough.|
Complete Chapter 10.
|Automatic story-related trophy, cannot be missed – see Chapter 10 Walkthrough.|
Complete Chapter 11.
|Automatic story-related trophy, cannot be missed – see Chapter 11 Walkthrough.|
Complete Chapter 12.
|Automatic story-related trophy, cannot be missed – see Chapter 12 Walkthrough.|
Complete Chapter 13.
|Automatic story-related trophy, cannot be missed – see Chapter 13 Walkthrough.|
|Picking Up the Pieces
Complete Chapter 14.
|Automatic story-related trophy, cannot be missed – see Chapter 14 Walkthrough.|
|The Pizza in the Sky
Complete Chapter 15.
|Automatic story-related trophy, cannot be missed – see Chapter 15 Walkthrough.|
|No Appointment Needed
Complete Chapter 16.
|Automatic story-related trophy, cannot be missed – see Chapter 16 Walkthrough.|
|Emerging from Chaos
Complete Chapter 17.
|Automatic story-related trophy, cannot be missed – see Chapter 17 Walkthrough.|
Complete Chapter 18.
|Automatic story-related trophy, cannot be missed – see Chapter 18 Walkthrough.|
Win a battle.
|Automatic story-related trophy, cannot be missed. This will be the first trophy you unlock, for defeating the first group of enemies at the start of the game.|
Exploit an enemy’s weakness.
|You can view enemy’s weaknesses by using the Assess ability, automatically unlocked in Chapter 3. Once you use Assess, the weakness will be shown on a popup-screen in the top right corner. You can also look up weaknesses outside of battle by pressing (Main Menu) > Enemy Intel (the ones you used Assess on have a magnifier symbol). Enemies are weak against a certain status element (Fire, Ice, Thunder, Wind). Using the correct element will unlock the trophy.
For example, the weakness of the first Boss “Scorpion Sentinel” is Thunder. So you could use Barret’s Thunder Magic to get the trophy in the first mission.
|Bonds of Friendship
Free a bound ally.
|Some enemies will occasionally bind your party members with unblockable attacks. If your character is bound and unable to act, quickly switch to a different character and attack. This will free the bound party member and unlock the trophy. For example, you can do this against the very first boss “Scorpion Sentinel”. When you stand in front of it, it will sometimes grab you and hold you in the air. Press / to switch to the other party member and attack before it finishes its grapple sequence. Odds are this will come naturally over the course of the game.|
Stagger an enemy.
|Automatic story-related trophy, cannot be missed. When you attack an enemy enough times they will “stagger” (=getting stunned). You can do this as early as the first guard dog you encounter. Over the course of the story you will automatically stagger hundreds of enemies.|
Collect 3 music discs.
|See trophy “Disc Jockey”.|
|Gotta Start Somewhere
Complete a quest.
|See trophy “Best in the Business”.|
|My First Ability
Max out a weapon’s proficiency.
|To max out a weapon’s proficiency you must use its unique combat ability in battle many times. Each use levels up the proficiency. During combat, attack enemies with to increase your ATB gauge. When you have at least 1 ATB bar, press to open the Command Menu > Abilities > select weapon-specific ability. For example, Buster Sword = Focused Thrust, Iron Blade = Triple Slash.
To view which combat ability is tied to which weapon and what your proficiency is: press > Upgrade Weapons (unlocked in Chapter 3) > select Character > it will show you the weapon overview. On the right side it shows a movie preview the weapon’s ability, under the movie preview it shows the name of the move (e.g. Focused Thrust under Buster Sword weapon). Below that it says Proficiency %. You need 100% with all weapons in the game!
Note: it doesn’t count Cloud’s starting weapon “Buster Sword”. You can get it with his second obtained weapon “Iron Blade”.
|Materia for Beginners
Level up an orb of materia.
|Materia are the magic spells you find and buy throughout the game (e.g. Fire, Healing etc). To level up a materia you need to earn AP with it (basically the XP for your magic spells). You gain AP from every combat encounter. Actively using a Magic Spell levels it up faster, but you always get AP for every battle even if you don’t use it. So simply have the same Materia equipped for a while and this should unlock at some point in Chapter 3.
To equip Materia, press > Materia & Equipment > Select Character (e.g. Cloud) > Materia > to slot a Materia into your weapon or accessory.
|My First Summon
Invoke a summon.
|You unlock your first Summon (Ifrit) automatically in Chapter 3, cannot be missed. You will receive a tutorial prompt about this. Once you have it, equip it by pressing > Materia & Equipment > Select Character (e.g. Cloud) > Materia > press to select the Summons Slot (it’s the slot furthest right on your weapon). The summon can only be used during certain encounters such as bosses. The first opportunity is in Chapter 4 when you fight two Sweepers (big bipedal robots). You’ll get another tutorial for it then and a purple bar will charge up on the right side of the screen. Once the purple bar is filled, press to open the Command Menu and select Summons at the bottom. The trophy pops instantly when selecting this option.
Get praised by Jessie at the end of the motorcycle mini-game.
Chapter 4 / Motorcycle Mini-Game (very start of chapter)
This trophy is based either on how much health you finish the Bike Sequence with (at least 80%) or on how many attacks you get hit with that slow you down (soldier’s thrown bombs, drone’s shock, Roche’s electricity on floor). You can only get hit by 2 of those attacks that make you slow down. If you get hit a 3rd time Jessie says “Hit the breaks if you cannot avoid attacks” which voids the trophy. Just try not to get hit and not taking damage.
This is best done on easy difficulty.
The Bike Sequence takes place at the very start of the chapter and lasts around 10 minutes. First you drive in a tunnel where some enemies on bikes and drones will attack you. You can accelerate with and slow down with . Drive up to the enemies and attack with or use your special ability for a strong attack (takes time to recharge). Pressing + lets you do a long-range shooting attack which is great against enemies that are far away from you (kills drones in 1 hit).
After you exit the tunnel you will be chased by Roche, the Bike Boss in this mini-game. He is the only tricky part and on the first playthrough you will likely get hit a lot by him and miss the trophy because of that. He switches between a flurry of multiple ranged attacks (block with ) and a single heavy ranged attack (evade by driving to the side). Halfway through the fight he will drive on the side of the walls and summon electricity (evade by driving a slalom left and right). After he has done a few ranged attacks he will slow down and you can damage him, make use of your attack and deal him hits. Try to get as much damage in as possible. When he is about to use a melee bike slam, drive sideways and it won’t hit you if you’re far enough away.
On the first playthrough of the chapter you will probably miss this trophy. Either keep a Save Game at the end of Chapter 3 so you can reload and repeat immediately, or do it via Chapter Select after the story.
|Heavenly Dart Player
Rise to the top of the Seventh Heaven darts leaderboard.
Chapter 3 / Objective: Talking Strategy / Area: Residential Area
After you rescued Johnny in Chapter 3 you will go back to Seventh Heaven Bar with Tifa. At this point the story objective forces you to use the Darts Minigame to pass time. This is where you can get the trophy. If you missed this you can replay Chapter 3 via Chapter Select after the story (you also come back to the bar once more in Chapter 4).
To beat the leaderboard highscore you must win the Darts Minigame in 7 throws or less (6 throws being the bare minimum possible). The record is 8. Getting it in 8 throws won’t unlock the trophy, it has to be 7 to beat the leaderboard. You need to clear 301 points total to win.
The easiest method is to make 5 throws in the bullseye (5 x 50 = 250 points), 1 throw in T17 (3 x 17 = 51 points). This way you can finish in 6 darts, allowing you to mess up 1 throw and still get it in 7 total. You don’t even need to hit the red center of the bullseye, hitting the green ring around it still gives 50 points.
On each throw the cursor will be shaking. Put the cursor over the bullseye and steer against the cursor shake (so if you notice the cursor pulling to the right you very slightly pull left to keep it centered). When the cursor narrows down to a yellow circle you make your throw – it will hit exactly where you’re aiming. So basically you need to get 2 things right: balance the cursor wobble and have perfect timing.
You only have 2 opportunities per dart to have a perfectly narrow cursor. Always throw on the 2nd opportunity. It’s better to ignore the 1st opportunity and balance out the cursor wobble instead to make it stay in the center.
If you mess up you can pause and quit the minigame immediately to retry it. You don’t need to finish it every time, that would only waste time. It takes quite a lot of practice but you can retry as often as you want.
Obtain the Chocobo & Moogle materia.
Chapter 6 / Objective: Power for the Platform / Area: Plate Mid Level (Section H Utility Access)
In Chapter 6 when you climb past the wall with big fans that blow out air, Tifa will make a comment that she spotted something behind one of the fans and a purple “Discovery” icon is added on the map. You won’t be able to reach this right away.
After you return from turning off all 3 Sun Lamps you are supposed to use the big cargo elevator. But instead of doing so, head west from the cargo elevator to find a smaller elevator (direction where you had to climb past some fans that blow out air). These two screenshots show the elevator location:
Use the small elevator and it will take you to the side where the fans are. In the first room there you find green control panel. Activate it to trigger a 1 minute timer. You now have only 60 seconds to defeat all enemies in the next room and must hit the green panel by the exit when done. This leads you behind one of the fans where you can pick up the “Chocobo & Moogle” Summon Materia. The two screenshots below show the item location (the red glowing item):
Bypass the delta-level security lock in Mako Reactor 5.
Chapter 7 / Discovery: Waste Recovery (Objective: Storm the Gates) / Area: Front Gate (Security Ops)
When the story forces Cloud, Tifa, Barret to push 3 switches simultaneously in sync to open a door, there will be a purple discovery marker on the map. Use the terminal where the purple marker is. Then you have to use the 3 switches again and push them in sync for 4 times in a row. It will open the vault door to the Waste Recovery room and unlock the trophy.
You don’t need to hold on to the keycards you find throughout the level (those are not relevant for the trophy), so feel free to spend them on the Airbuster terminals.
The images below show the location of the terminal:
Complete all Normal difficulty Whack-a-Box challenges.
Chapter 8 – Side Quest: A Verified Hero
Requirements: In Chapter 8 complete Side Quests “Kids on Patrol” –> “A Verified Hero“.
In “A Verified Hero” Side Quest you get to play Whack-a-Box. This can be repeated after the side quest as many times as you wish.
In order to get this trophy you must beat the high score of 30,000 points. It’s only one challenge, not multiple. This challenge consists of smashing some boxes within a time limit.
There are 3 colors of boxes: Yellow is for points only, Blue is for points + ATB gauge, Red is for bonus time.
The basic strategy for reaching 30,000 is that you must reach as many red time blocks as possible and not get stuck trying to clear all boxes in one area. The only two attacks you’re going to use are holding for a circular sword slash (destroys yellow boxes in 1 hit, blue boxes in 2 hits) and the “Triple Slash” ability of the Iron Blade sword.
Be sure to equip the Iron Blade weapon for Cloud, it has the “Triple Slash” Ability. Use Triple Slash twice on those large 1500 point boxes that are blocking your way. Two uses are enough to destroy them, which is the fastest method. From those 1500 point boxes only destroy those that are mandatory to advance, they take too long and give too few points so don’t get stuck with them.
What you must do is connect the path from one red time box to the next as fast as possible, doing a few sword slashes where lots of boxes are close together, but not slowing down to destroy small numbers of boxes. Ignore all 1500 point boxes except those mandatory to advance.
|Say It with Flowers
Decorate the Leaf House with a floral arrangement.
|Automatic story-related trophy, cannot be missed. Unlocks near the end of Chapter 8, just before the Reno boss.
The story makes it mandatory for you to go flower picking with Aerith and bring them to the Leaf House (orphanage / school). The trophy will unlock later into the Chapter during Objective “Requests for the Mercenary” when Side Quests become available. Regardless of whether or not you do any side quests, the story makes you go back to Aerith’s house. On your way there, a woman in front of Leaf House will stop you automatically and show you the flower arrangement, at which point the trophy unlocks. There is no way to miss this, so don’t even worry about it.
Defeat a summon in battle.
|The earliest you can do this is in Chapter 8, during the free roam section in the Slums (where side quests spawn). There you meet Chadley again, the guy who gave you Battle Intel Reports in Chapter 3 already. Once you’ve completed Battle Reports 1-4 for him, he’ll unlock VR missions for you. Simply talk to Chadley to start the VR mission. The first one you unlock is for defeating the Shiva Summon, which unlocks this trophy.
Below is Chadley’s Location in Chapter 8:
|Sultan of Squat
Complete all squat challenges.
Chapter 9 – Side Quest: Burning Thighs
First, you must complete Side Quest “Burning Thighs” in Chapter 9. There are 3 Squat Challenges total (Trainee, Amateur, Pro). The first Squat Challenge (Trainee) is automatically completed as part of the side quest.
After completing the quest, you can talk to Jay in the Gym for the Amateur challenge and then challenge Jules for the Pro Challenge. After you did all 3 the trophy unlocks.
All you must do is press with the right timing. If you press a button too slow or too fast you’ll fall down which costs you time. The goal is to do more Squats than your opponent. In the last 2 challenges you will get fatigued and must smash quickly when the button prompt shows up, followed by one press of when the button shows. The more squats you have done successfully in a row, the faster you can press the buttons without falling down.
Received a gift from Andrea for being a dance superstar.
Chapter 9 / Objective: Aerith’s Plan / Area: Honeybee Inn
After Aerith has changed into a new dress, she will take you to Honeybee Inn where you’re supposed to get the approval of Andrea to audition for Don Corneo.
There will be a forced dancing minigame. The dancing tutorial doesn’t matter for it (but it does give a Music CD Collectible if you get 10x “Great” rating, so do it). For this trophy only the main dance with Andrea matters. It goes on for about 3 minutes. All you do is press the buttons shown on screen when they start to glow (a hexagon around the button will narrow down and start glowing, that’s when you need to press it for a “Great” rating).
To get this trophy you must finish the Dance with a very high overall rating. I got 26 x “Great” / 2 x “Good” / 0 x “Bad” when the trophy unlocked. When you’re doing it right, you will see Aerith clapping her hands above her head. If she’s applauding you’ll get the trophy after Cloud puts on his dress after the dance. If Aerith makes a comment like “Well you tried” you have failed.
It’s highly recommended you make a manual save before the dance (as soon as you enter Honeybee Inn). Because if you fail you cannot repeat the dance unless you reload a previous save.
Here are the required button presses:
Emerge victorious from a colosseum sparring session.
Chapter 9 / Objective: Underground Colosseum / Area: Wall Market
After winning the Colosseum Tournament as part of the story (defeated Hell House boss, unmissable), you can go back into the basement of the Colosseum and talk to the NPC there to start sparring sessions. Do the first one that is 1 star difficulty and this trophy will unlock.
Obtain three bridal candidate outfits.
|See trophy “Dressed to the Nines”.|
|Dressed to the Nines
Obtain all nine bridal candidate outfits.
Complete all Hard difficulty Whack-a-Box challenges.
Chapter 14 / Objective: Intel Gathering / Area: Sector 5 Slums (Children’s Secret Hideout)
You can find the Whack-a-Box challenge in Chapter 14, in the Children’s Hideout of the Sector 5 Slums. It’s in the exact same place where the Normal difficulty Whack-a-Box took place in Chapter 8 (Crate Annihilator trophy). You need to have played Side Quest “A Verified Hero” in Chapter 8, that’s the quest that unlocked the Whack-a-Box minigame originally.
Just like with the Normal difficulty Whack-a-Box you need to reach 30,000 points in the given time limit to get the trophy. It’s only really 1 challenge and not multiple, every 10,000 points gives a different reward. Like before there are different colors of boxes (red = time, blue = ATB gauge, yellow = just points). Make it your goal to get from one red gate to the next as fast as possible. Getting the time boosts is the key to win.
Also use the Iron Blade’s Triple Slash again on the big blue boxes. Two uses of that is enough to destroy a big blue box very quickly. Only destroy the big blue boxes that are directly blocking your path, ignore the optional ones, and instead focus on the areas with many small boxes close together. Hold to use your sweep for destroying small boxes (yellow ones are destroyed in 1 hit, blue ones in 2 hits).
|Peeress of Pull-Ups
Complete all pull-up challenges.
Chapter 14 – Side Quest: Wavering Heart
In Chapter 14, as soon as you can free roam, return to the Gym in Wall Market (Sector 6 Slums) where the Squat Challenge took place in Chapter 9.
There will be a quest giver in the gym for Side Quest “Wavering Heart”. Completing this Side Quest automatically completes the first Pull-Up Challenge (Trainee level). After this you need to talk to two other people in the gym – Jay for the Amateur challenge and Jules for Pro challenge. Complete all 3 of them and the trophy will unlock.
It’s very similar to the Squat Challenges. All you do is press some buttons in a rhythm. The difference this time is that the button combo you must press changes each round so you need to readjust your button presses. The timing aspect is still the same as with Squats. The more successful pull-ups you do in succession, the faster you can press the buttons and build up more speed. When you get fatigued a button prompt shows up on screen and you must smash this button quickly or else you fall down. The trick to winning is to just do it without falling down. Your opponents will always fall down at some point, as long as you don’t mess up and build up your speed, you will overtake them.
Receive a letter from an angel.
Chapter 14 / Objective: Over the Wall / Area: Sector 6 Slums (Urban Advancement District)
This trophy requires you to have done all side quests on your playthrough (all 24 of 26 possible quests, in chapter 9 you can only get 3/5 quests per playthrough so it’s impossible to do all 26 in one playthrough. It may be enough to just get all quests in Chapter 14 but this is unconfirmed. Getting 24 quests in 1 playthrough will unlock it for certain). If you did the side quests then the Letter from the Angel will spawn at the end of Chapter 14, thanking you for your services to the people. Picking up that letter collectible unlocks the trophy. It’s a blue glowing item on the main path to the last objective in Chapter 14, in plain sight and impossible not to see. This is after returning from the Sewers and turning in your last Side Quests. It’s on the narrow path just before reaching the wall with “Avalanche” sprayed on it. If you go to the wall you’ll also get a Point of No Return warning and can still turn back.
For all Side Quests see » Final Fantasy 7 (VII) Remake Walkthrough (All Side Quests).
|The Johnny Experience
Witness all Johnny-related incidents.
|Best in the Business
Complete all quests.
|There are 26 Side Quests total. You cannot get all of them on the first playthrough. Only 24 of 26 are possible on the first playthrough. The reason being that in Chapter 9 two side quests The Party Never Stops, A Dynamite Body cancel out The Price of Thievery, Shears’ Counterattack (and vice versa). Depending on your choices in Chapter 9 you will get one or the other. You HAVE TO get the missing 2 quests through Chapter Select.
All Side Quests have Quest Givers with a green icon above their head. Only the following Chapters contain Side Quests: Chapter 3, 8, 9, 14.
Check the links below for pages to each quest (text, screenshots, video guides):
» Final Fantasy 7 (VII) Remake – All Side Quest Walkthroughs
Collect all music discs.
Attain level 50 with a character.
|Level 50 is the level cap in FF VII Remake (highest level you can reach). After the first playthrough you unlock Chapter Select and earn twice and much XP. Also equip the EXP Up Materia that you get from the Combat Simulator in Chapter 16. This way you get 4 times as much XP! You’ll probably be Level 30-40 if you did the first playthrough thoroughly. Use Chapter Select to jump to Chapter 9 and play the Colosseum Fights. You can put the game on Classic difficulty so the AI plays for you and you can go away and take a break. Let it grind the Colosseum for you for a while and you’ll be Level 50 in no time! Even if you don’t, you’ll reach Level 50 shortly after starting your Hard Playthrough, so this is basically unmissable on the path to platinum. You can check your character level in the Main Menu (press ).|
Deal 300% damage to a staggered enemy.
There are three ways to increase an enemy’s Stagger %. Using Tifa’s Chi abilities (her default attacks), will increase the % the higher her Chi level, with Whirling Uppercut being the lowest, Omnistrike the middle and Rise and Fall the highest. In order to use Omnistrike / Rise and Fall you must use Tifa’s Unbridled Strength ability which consumes 1ATB and upgrades her moves to cause more stagger increase. Secondly, the True Strike ability learned from Tifa’s 6th weapon, Purple Pain (obtained in Chapter 16), will also increase it by 30% with each use. It costs 1ATB charge. Lastly, Aerith’s Ray of Judgment will increase stagger damage % pretty significantly.
The best method is to buff Tifa twice in a row with Unbridled Strength to upgrade her move to Rise and Fall. Build up another 2 ATB charges before Fat Chocobo is staggered. Then use two moves Rise and Fall + Omnistrike. Use your 2 ATB charges to cast True Strike (+60% stagger). Attack with Whirling Uppercut to get 5% stagger increase with each hit and it also builds up more ATB. When you have 1 ATB use True Strike again. This way you can easily get bosses to over 400% stagger in a few seconds. For 300% stagger you can actually do it by just using Unbridled Strength, True Strike is not mandatory but makes it easier.
Note: During Chapter 18 there’s a bike sequence with a boss that you’ll automatically stagger to more than 300% but this one doesn’t unlock the trophy! You have to use the legit method.
Complete all battle intel reports.
Learn all weapon abilities.
|Master of Mimicry
Learn all enemy skills.
|That’s the Smell
Defeat a malboro.
In order to fight a Malboro, you need to finish the game to unlock Hard Mode. Then, you’ll get a notification that new battles are available in the VR Simulator in Chapter 17 (do not confuse with Chapter 16 Simulator, it’s a new one). Load Chapter 17 and proceed a couple of minutes into it to get a cutscene with Chadley where he’ll tell you he has new Hard-only challenges for you. It’s in the corridor immediately after the first enemy encounter in this chapter (Objective: A Way Out / Area: 66F Hojo’s Laboratory: Main Level), see location image below:
The battle with the Malboro is the 5th round of the 13th challenge, named ‘Three-Person Team vs. Monsters of Legend.’ This is exclusive to hard difficulty and not available on lower difficulties. It costs 600 Gil to enter, which should be entirely negligible at this stage of the game.
The best team is Cloud, Tifa and Aerith. Cloud is obviously the strongest character, whilst Tifa is great for building Stagger and Aerith is the best healer. The general loadouts and strategies as detailed in ‘Hardened Veteran’ should suffice here, as this iteration of Malboro doesn’t live up to the reputation of its companion in other Final Fantasy games. However, don’t forget to equip at least one of your characters with the ‘Enemy Skill’ Materia so that you can learn Bad Breath, a skill needed for the Master of Mimicry trophy.
To get to Malboro, you first need to defeat a Bomb, a Tonberry, a Type-0 Behemoth and then a Bomb and Tonberry together. None of these should pose any threat at this stage if you’re patient and keep your party’s health up. The good thing about these fights being in the Simulator is that it replenishes 50% of your HP and MP after every battle, meaning you can be more liberal with your Healing Spells.
Malboro himself is similarly easy. In fact, the most annoying part about this fight is that you have to get hit by Bad Breath to learn the Enemy Skill. Just stand in front of the Malboro until it uses the attack and then heals up. Once that’s done, you can just attack it from behind as it only attacks out of its mouth with Bad Breath, Acid and Test Bite. Roll behind it and attack with Cloud, building up the Stagger bar with Focused Thrust. If it turns around and attacks you, then either try and roll around it to continue your assault or just swap to Tifa to go behind it while it’s engaged with Cloud, again using Focused Strike. Malboro can’t face both characters at once so hit it from both sides with a pincer movement, attacking it with the character who is behind until it turns around, then swap. Malboro has no weaknesses to magic, so Aerith should be your designated healer with Magnify-Cure and she should also have a maxed Cleansing Materia equipped so she can use Esuna on any character who does happen to be hit by Bad Breath. If you’re on top of the fight, you can use her to attack Malboro from afar with normal attacks or Ray of Judgment as he can only attack from up close, but her priority should always be to heal while the other two do the damage. Malboro will go down soon enough and you’ll be rewarded with this trophy.
Defeat the Pride and Joy prototype.
The Pride and Joy Prototype is Final Fantasy VII Remake’s ‘superboss’. You can fight it in the Shinra Combat Simulator in Chapter 17, same place where you fight Malboro. It is only available on HARD difficulty. You must also have completed all Corneo Colosseum challenges in Chapter 9/14 and 13 Shinra Combat Simulator challenges in Chapter 17 (those you can all do on classic/easy). If you’re missing the Aerith solo challenge in the Corneo Colosseum then reload Chapter 9 and accept the challenge IMMEDIATELY after defeating Hell House. This is the only time in the game that Aerith is available at the Colosseum. If you proceed too far, she will leave the party.
Location: load chapter 17 (on hard difficulty) and proceed a couple of minutes into it to get a cutscene with Chadley where he’ll tell you he has new hard-only challenges for you. It’s in the corridor immediately after the first enemy encounter in this chapter (Objective: A Way Out / Area: 66F Hojo’s Laboratory: Main Level), see location image below:
The Pride and Joy fight takes place in the 5th round of the 14th and final challenge, ‘Three-Person Team vs. Top Secrets’. In a slightly bizarre twist, Pride and Joy is arguably the easiest of the 5 rounds, it’s the journey to that fight which is the hard part. You have to face Shiva, Fat Chocobo, Leviathan, Bahamut (who summons Ifrit to aid him at half health) and then Pride and Joy. The 4th fight in particular is easily the hardest fight in the entire game. Luckily, your HP and MP are healed 50% between every round.
A team of Cloud, Tifa and Aerith is highly recommended. A dedicated healer is essential (Aerith), whilst Cloud goes without saying and Tifa is great for increasing Stagger %, especially since the summons have the longest Stagger time of any enemy.
Make sure two characters have Elemental Materia linked to Ice Materia on their armor and Cloud & Tifa have a Headband equipped to prevent against Sleep. This is purely for the Shiva fight as she uses Sleep a lot and all of her attacks use Ice. This way, you never need to heal and can focus on attacking her to whittle down her health as she likes to heal frequently. If you spend half the fight asleep or trying to heal, you’ll never get anywhere. Magnify Materia linked with Cure Materia is the best option to heal your entire party. The Magnify Materia causes your spell to heal everyone in the party and not just one. Assign it to Aerith as she’s the best healer. It’s best to have a Circlet Accessory on Aerith to increase her MP and Magic (which also boosts the healing effect). Alternatively, the Healing Carcanet is a good choice.
For all of these battles, the basic strategy remains the same. Just wail away on the enemies with Cloud and Tifa, using Focused Thrust and Starshower to build the Stagger bar, and once it activates use Tifa’s attacks and True Strike to build the Stagger % whilst Cloud uses his strongest abilities like Blade Burst or Triple Slash. Aerith should always heal with Magnify-Cure as soon as a character goes below half health and she can chip away at the enemy’s HP if you’re well-healed. She’s particularly useful for attacking during the Leviathan fight once it takes to the air and circles the arena as Cloud and Tifa really struggle against aerial enemies.
The 4th round is the truly hard part. Bahamut alone is a lethal enough foe, never mind summoning Ifrit to join him once he hits half health. The problem is his use of Megaflare, which will instantly deal 9999 damage to all 3 characters. There are only a few ways to survive this: Stagger him before he counts down from 5 (unlikely), have the Reprieve ability from the Level 6 weapon cores which will leave you on 1HP, or cast Manawall (Barrier Materia) which halves all damage taken (5000 instead of 9999 damage). Luckily, he has a short cooldown period after unleashing Megaflare so it gives you enough time for a Curaga.
It’s worth saving Cloud and Tifa’s Limit Breaks for Ifrit when he spawns. He can be a real menace and quickly turn the tide against you if you’re not careful, so taking him out is the top priority; Bahamut can wait. Luckily, he has fairly low HP, so one Ascension or Dolphin Flurry can wipe out half his HP bar, or kill him entirely if you’ve saved up both. Bahamut will then start counting down to another Megaflare, but he should be running fairly low on HP by this point and you should kill him with the tried and tested tactics before this happens.
After getting through all this, Pride and Joy is a relief and actually quite easy. Similar to Malboro, the best bet is to get behind its legs and just keep attacking it to build the Stagger bar. It will intermittently expel jets of fire which will damage you, but not badly. Its most annoying attack is Catch, where it grabs one of your characters, leaving them unable to move, and eventually uses Brutal Tackle to slam them to the ground and instantly kill them. The only way to stop it is to attack its hand long enough so that it drops the character.
What makes this fight easy is that all of its attacks are close range, except Beam Cannon. Therefore, you can keep Aerith out of the way and healing regularly while Cloud and Tifa pound it with physical attacks up close. Even if one of them goes down, she can Raise from afar with very little chance of being interrupted (make sure you have Revival Materia on all 3 characters, you can buy more of it from the vending machine outside the Combat Simulator).
Complete all chapters on Hard difficulty.
|Hard difficulty is unlocked when you finish the game for the first time (on any difficulty). In hard mode enemies have more health and deal more damage. You can’t use items at all, and benches only restore HP, not MP. However, after finishing the game once you do gain 2x XP and 3x AP, meaning you should hit Level 50 quickly and improve Materia faster.|